using System;

namespace SharpWind.Network
{
	public static class Reason
	{
		public static string None
		{
			get
			{
				return string.Empty;
			}
		}

		public static string PlayerConnected
		{
			get
			{
				return "Player with same nick is currently connected!";
			}
		}

		public static string PlayerKicked
		{
			get
			{
				return "You are kicked from server!";
			}
		}

		public static string WrongPassword
		{
			get
			{
				return "Wrong password!";
			}
		}

		public static string ServerQuit
		{
			get
			{
				return "Server is down";
			}
		}
	}
}
